Dara Chang

XR-Based Interactive Navigation System

The XR-based interactive navigation system provided users with a more seamless and intuitive navigation experience by integrating instructions as virtual objects into physical settings.

Project Profile

  • Time

Sep 2020 – Jan 2021

  • Background

Final project of Human Computer Interaction Theory and Technology course at Tsinghua University

  • Skills & Tools

C# / VR / Unity / Oculus Quest

  • Role

Team lead / UX designer & engineer / UX researcher

  • Contribution
  1.  Lead the team by arranging schedules and distributing tasks
  2. Build the global map and prototypes of user
    following absolute arrows, and fixed arrows at corners
  3. Design and conduct usability testing and user interviews

Final Outcome

10

car collision/tour

100 %

navigation time

We proposed an innovative mix-mode navigation system by leveraging XR technology. Most users provided positive feedback to our designs.

10

car collision/tour

100 %

navigation time

We proposed an innovative mix-mode navigation system by leveraging XR technology. Most users provided positive feedback to our designs.

Problems

User research

My team and I delved into the causes of car collisions. Our research surprisingly uncovered that navigation systems contribute to a considerable number of traffic accidents. Subsequently, through user interviews, we gained deeper insights into the pain points associated with today’s navigation systems.

User research

My team and I delved into the causes of car collisions. Our research surprisingly uncovered that navigation systems contribute to a considerable number of traffic accidents. Subsequently, through user interviews, we gained deeper insights into the pain points associated with today’s navigation systems.

Pain point 1

When using navigation system, attention may be diverted from traffic conditions due to focusing on the mobile screen.

Pain point 2

Quantified instructions provided by voice navigation systems may confuse users.

Pain point 3

After entering navigation mode, users may not be able to check the relationship between the current location and the destination at any time.

Ideate

Pain point 1 & 2

XR technology

By presenting navigation instructions to users in a virtual elements format seamlessly integrated into the physical environment, our goal was to provide more intuitive instructions and enhance their awareness of the dynamic surroundings concurrently.

Pain point 3

Mixed-mode navigation system

We categorized the virtual navigation instructions we created into global and local methods based on the nature of the provided information: local navigation provides clear direction and global navigation indicates user’s relative position to the destination. Through cross-combination, we proposed the novel concept of a mixed-mode navigation system.

Prototypes

1 scene

6 prototypes

City scene

To avoid users’ familiarity of the scene affecting the test results, we constructed a city scene in VR that includes moving vehicles.

Prototypes

We built 6 prototypes in total which simulated AR effects in the VR scene.

Contemporary navigation method

We first built a prototype simulating existing screen-based navigation system.

Improved contemporary navigation method with AR

By implementing AR effects, we displayed a map with the user’s real-time location in the user’s field of view.

Mixed-mode navigation method

We finally proposed 4 mixed-mode navigation systems by combining the global and local navigation methods.

  • Light beam indicating destination + highlighted route
  • Light beam indicating destination + fixed arrows at corners
  • User-following absolute arrow pointing to destination + highlighted route
  • User-following absolute arrow pointing to destination + fixed arrows at corners
User-following absolute arrow pointing to destination + highlighted route

Testing

2 rounds

12 participants

Usability testing

In the virtual city scene, we set up a fixed starting and ending point, recording the time users took to reach their destinations and the number of collisions with vehicles while using different navigation systems.

Key finding 1

For the three types of navigation method, we conducted a one-way ANOVA and obtained a p-value of 0.000289, indicating statistical significance (p < 0.05) in the impact of our designed navigation systems on users’ performance.

Key finding 2

For the four mixed-mode navigation methods, we conducted a two-way ANOVA and the p-values (> 0.05) indicated that the influence of different global/local navigation methods and their interaction on users’ navigation performance was not significant.

Key finding 3

The effect of light beam was slightly better than user-following absolute arrow among global navigation methods; The effect of different local navigation methods was quite the same.

Key finding 4

Users were hit by cars only in the contemporary navigation method cases.

User interviews

Key finding 1

Most users primarily relied on the clear direction provided by local navigation while global navigation could alleviate their uncertainty during prolonged navigation.

Key finding 2

The map is too small and vague. It may also block user’s view.

Key finding 3

The user-following absolute arrow is helpless for most users.

Key finding 1

Most users primarily relied on the clear direction provided by local navigation while global navigation could alleviate their uncertainty during prolonged navigation.

Key finding 2

The map is too small and vague. It may also block user’s view.

Key finding 3

The user-following absolute arrow is helpless for most users.

Finalize & Results

Mixed-mode navigation method -
Light beam indicating destination + fixed arrows at corners

Results

  • 0 crash with vehicles 

In experiments, we demonstrated that users utilizing our simulated AR-based navigation system experienced zero car accidents during navigation, effectively addressing safety concerns associated with today’s navigation systems.

  • 86% reduction in navigation time

Compared to the simulated contemporary navigation method, we proved that our mixed-mode navigation method could significantly reduce the time users spent on navigation.

  • Better navigation experience

According to the user interviews, most users appreciated our innovative mixed-mode navigation method. They expressed that local navigation could offer intuitive navigation instructions, while global navigation could reduce their uncertainty throughout the journey.

Room for improvement

  • Build prototypes of single-mode navigation methods to further investigate the impact of different local/global navigation on user performance.
  • Remove the map from the user’s view as most participants found it useless.
  • Conduct more in-depth user research to incorporate variations in users’ navigation abilities when analyzing test results.

Chang

[email protected]
+886 953 849 152

Taipei
Taiwan

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